
Deal 6 damage. After Science: deal 4 more.
Survey Directorate · Threshold Station
Survey Team Zero vanished nineteen days ago. This morning their beacon began transmitting again, in your voice.
A science-fiction roguelike deckbuilder. Lead a four-person team through an alien gate, build a new deck every run, and survive what waits beyond the threshold.
Expedition I — The Pale Verge
Eleven years ago, a gate was found beneath the Ross Ice Shelf. Its inscriptions are not words but star charts, and every chart opens a corridor to another world. They call the whole of it the Lattice.
Survey Team Zero walked into the Pale Verge and went silent on day three. Now their beacon is transmitting again. Commander Iona Vale leads Team One through to find out why.
“Whatever is using your voice out there, Commander, it does not get to keep it. Find Team Zero and bring them home.”




How to play
Every run is new: a generated map, new rewards, a different deck. If the team falls, you start again — with everything you have learned.
The Corridor Atlas branches across nine depths: hostiles, elite contacts, unknown signals, traders, forward bases and dormant artifacts. Every path ends at the Custodian.
Every hostile shows its next action above it: attack, guard, empower or suppress. Nothing is hidden — good turns come from reading it.
You draw five cards and have three Command per turn. Tap a card to select it, tap again to play it. Block absorbs the incoming attack and expires at the start of your turn.
Order matters: “After Science” strengthens a card if the previous one was Science. Three different disciplines in one turn trigger Team Synergy: draw 1 and gain 4 block.
After each victory, pick one of three cards — or none. Upgrade cards at a forward base, remove weak ones at a trader, and collect artifacts that bend the rules.
Integrity carries from fight to fight. Pace yourself: the Aperture Custodian waits at the end — and below half integrity it grows more dangerous.
Cards
Sen covers, Venn analyses, Marr builds, Vale coordinates. 24 cards and their upgrades — here is a selection.

Deal 6 damage. After Science: deal 4 more.

Apply 1 Exposed. Draw 1.

Gain 5 block. After Tactical: gain 3 more.

Deal 7. After Engineering: deal 7 more.

Gain 1 Command. Exhaust.

Deal 16 damage.

Apply 5 Burn.

Apply 1 Exposed, then deal 14 damage.

Gain 8 block. Draw 1.

Deal 6 damage. Apply 3 Burn.

Deal 12. Gain 10 block.

Deal 30 damage.
Team One

Command
Leads Team One. Her orders buy Command, cards and block — and hold the team together.

Tactical
Point and cover. Direct damage, crossfire and hard cover when it counts.

Science
Reads the walls and the enemy. Exposes weak points, burns and jams hostiles.

Engineering
Keeps the aperture stable. Shields, power and heavy technology.

Threshold Station
Commands Threshold Station and every expedition that leaves it. Nobody gives up on his people.
The Glass Continuance
Hostile · tier 1A single lens on mineral struts. It studies, then strikes.
Hostile · tier 1Glides on heat. Each pass sharpens its edges.
Hostile · tier 1Low, quick and patient. It grows bolder each turn.
Hostile · tier 1A drifting jammer trailing static.
Hostile · tier 2A walking wall of fused plates.
Hostile · tier 2An empty ring that repeats your signals back, broken.
Hostile · tier 2Old perimeter defense, still keeping its orders.
Hostile · tier 2A loose swarm of shards orbiting nothing.
EliteCommands the lesser glass. Builds up, then breaks you.
EliteThree voices, one weapon.
GuardianThe corridor itself, awake and unwilling.
Painted scenes, characters and more than twenty card illustrations.
A voiced briefing, radio chatter in the field and an original score. Subtitles in English or German.
Mouse, keyboard or touch. Best in landscape on desktop or tablet.
Every action autosaves in your browser. Pick up where you left off.
Free, no install, right in your browser. First load downloads about 28 MB.
Start the expeditionA current browser with WebGL 2: Chrome, Edge, Firefox or Safari 15 and later. Phones work; it is most comfortable in landscape on a larger screen.
Browsers only allow audio after your first interaction. Click or tap the game once. Volumes are in Settings.
Locally in your browser on this device. There is no account and nothing is stored on a server. Clearing site data removes your save.
Yes: Settings → Language in the game. On first launch it follows your system language. Voices are English; subtitles are English or German.
An expedition through the Pale Verge takes about 25 to 40 minutes. You can stop at any time and continue later.